Zebedee Bolt, age 11, is used to running—but when an evil harpy named Morg pulls him into Crackledawn, a secret kingdom that creates sunlight, he learns you can’t outrun magic.
Zeb wants nothing to do with heroes or trust. But aboard The Kerfuffle—an enchanted boat captained by fearless Oonie and her talking chameleon, Mrs Fickletint—he’s swept into a quest full of silver whales, fire krakens, and hidden scrolls.
To stop Morg and save both worlds, Zeb must take a leap of faith—into friendship, magic, and maybe even dragons. (Book 3)